Benjamin Wasty

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To summarize #14 - 'real' headless mode now works fine on macOS, but not on Linux. It would require quite a bit of further debugging and possibly fixes to `glutin`...

Created an issue for `glutin`: https://github.com/tomaka/glutin/issues/988

I was thinking about how to add/remove objects after initial loading or loading multiple gltf models at the same time a while ago, but didn't come up with a definitive...

As a general feature, I could imagine giving several files as the `FILE` parameter and then having several roots/scenes in the `GltfViewer` struct (I thought about getting rid of `scene`...

@alteous Thanks, I'm already watching it :) Though I'll continue porting learnopengl.com anyway and start with that probably (porting is fun^^). --- Also: updated the "Attributes" section, not quite done...

Ticked off a few boxes and marked where sample models are missing for the remaining features.

Recently ticked off: Scene (`--scene` parameter), camera (orthographic, infinite perspective, CLI parameters) and vertex colors (COLOR_0).

Ticket off a few items (-> #51) - all that remains is related to animations.

What's the reason for no-std? There are few LEB128 crates already: https://crates.io/search?q=leb128. The second one, `nt-leb128`, has a `std` feature that can be turned off.

I've also seen those errors last weekend - the reason in that case was that Slack was (mostly) down for half an hour or so (also the App barely worked)....