Benjamin Wasty

Results 10 issues of Benjamin Wasty

Background: I wrote my own `Bounds` struct, because I overlooked that `collision-rs` already has an `Aabb3` that is just what I need (didn't associate bounding boxes with collision detection, so...

I created a fresh project with the template and haven't changed any code yet, but the build on AppVeyor fails with this: ``` set PATH=%PATH%;C:\Users\appveyor\.cargo\bin rustc -V rustc 1.34.0-nightly (b244f61b7...

Tracking issue for supported features. Bold ones are "more important" and should be implemented soon. For details about each entity, refer to the [Properties Reference](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#properties-reference) of the specification. _LAST UPDATE:...

I managed to get everything to compile with 0.5, but the tests don't actually run - e.g. ``` $ truffle test ./test/Test_Assert_1.sol Using network 'development'. Compiling your contracts... =========================== >...

Related PR with fix: slack-rs/slack-rs-api#43. Added test case based on a real message that could not be parsed.

Using the Web API can be a bit tricky (see #81), so an example might help... Depends on slack-rs/slack-rs-api#42

See https://github.com/google/draco/blob/master/javascript/example/DRACOLoader.js

Add [gltf-validator](https://www.npmjs.com/package/gltf-validator) as an optional dependency and provide a `validate` function.

This example doesn't seem to work as it is: https://github.com/cginternals/webgl-operate/blob/fa0035e100ec728e964478ea0d694996f861b8ec/source/program.ts#L15-L17 Instead this works: ```typescript const vert = new Shader(this._context, gl.VERTEX_SHADER, 'testrenderer.vert'); vert.initialize(require('./testrenderer.vert')); const frag = new Shader(this._context, gl.FRAGMENT_SHADER, 'testrenderer.frag'); frag.initialize(require('./testrenderer.frag'));...

There are a bunch of unreleased changes and the [CHANGELOG](https://github.com/cginternals/webgl-operate/blob/master/CHANGELOG.md) is quite outdated.