Bubio
Bubio
@AJenbo It's looking really good! However, there seems to be some overlap.  
I see this, and I think the same problem may occur with the Google Pixel. https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/src/joystick/SDL_gamecontroller.c#L1825
> @bubio that's probably the same case. There are lots of devices with this issue. I see. Wish I had a good solution...
Perhaps, in SDL2, we can just use the value returned by the SDL_GetDisplayMode function. https://github.com/diasurgical/devilutionX/blob/df8c1a3e8cdde80595453e1bca25dd92131942de/Source/options.cpp#L687
@DrGonzo564 How about on an iMac 5K? Wouldn't the resolution selection show something like 10240 x 5760?
@DrGonzo564 Thanks! I see the same problem.
535a84b688407a96f2cb811e81ed61e0388836f5 When this is done, the external display appears to be the correct choice (the maximum value is 1080p). For the built-in display, a much larger value is available for...
d24bfccda69f1245ca85b355f4e1037db1613e15 It appears that the SDL has been updated, but it is still not correct. - External** display is correct.(1920 x 1080 is the maximum resolution) ![スクリーンショット 2024-01-25 21 35...
Certainly, this is a concern. From a Japanese point of view, it is not unreadable, but it is perceived as not being a "Japanese character".