Bubio

Results 9 comments of Bubio

@AJenbo It's looking really good! However, there seems to be some overlap. ![スクリーンショット 2021-11-17 0 04 30](https://user-images.githubusercontent.com/78299054/142016054-845ac763-bdb3-4348-bf56-b310fe36f7ca.png) ![スクリーンショット 2021-11-17 0 05 15](https://user-images.githubusercontent.com/78299054/142016063-23231f80-9eb9-4869-b9de-6519f9b15e07.png)

I see this, and I think the same problem may occur with the Google Pixel. https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/src/joystick/SDL_gamecontroller.c#L1825

> @bubio that's probably the same case. There are lots of devices with this issue. I see. Wish I had a good solution...

Perhaps, in SDL2, we can just use the value returned by the SDL_GetDisplayMode function. https://github.com/diasurgical/devilutionX/blob/df8c1a3e8cdde80595453e1bca25dd92131942de/Source/options.cpp#L687

@DrGonzo564 How about on an iMac 5K? Wouldn't the resolution selection show something like 10240 x 5760?

@DrGonzo564 Thanks! I see the same problem.

535a84b688407a96f2cb811e81ed61e0388836f5 When this is done, the external display appears to be the correct choice (the maximum value is 1080p). For the built-in display, a much larger value is available for...

d24bfccda69f1245ca85b355f4e1037db1613e15 It appears that the SDL has been updated, but it is still not correct. - External** display is correct.(1920 x 1080 is the maximum resolution) ![スクリーンショット 2024-01-25 21 35...

Certainly, this is a concern. From a Japanese point of view, it is not unreadable, but it is perceived as not being a "Japanese character".