Benoit Stordeur
Benoit Stordeur
When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting,...
Having _phong available in Worldspawn would be very handy in maps where you want most stuff to be phonged, instead of having to apply it all the time to your...
As I mentioned on Discord, getting some weird stuff with sunlights when I use -splitspecial. Here's a test map where you can easily reproduce it, check the lighting on the...
To celebrate the new release, here's a new extrusion quality-of-life feature suggestion. :) People often ask if there's a way to extrude a brush from angled face, but keep it...
With the new Linked Groups, I've been using A LOT more groups cause of how great the feature is, but that means I end up with pink groups cluttering up...
Simple setup where you can "break" textures with Linked Groups : - Create 2 linked groups next to each other  - Select a face from one  - Try...
Another one linked to my previous issue, this time when manipulating linked groups it's easily possible to make it so they become permanently locked (until you re-open the map anyways)....
When using very large linked groups (thousands of brushes, usually to do a symmetrical map) editing inside those linked-groups can get pretty slow and awkward, requiring us to split them...
R_speeds 1 no longer displays wpoly stats, it just says 0. in Ironwail :  in vkQ at approximately the same spot : 
If you put phong 1 on a cube, you will get some light bleeding on the edges despite the angles being 90 degrees. Visible here, 2 cubes, the one in...