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Deviance (=Penumbra) doesn't work when using skylighting on a light entity
When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting, making it super bright, instead of making the shadows softer.
Map with Sun settings in Worldspawn, with 20 Penumbra (rename to .map) : test_sundeviance_ws.txt
Map with Sun settings on a Light entity, with 20 deviance (rename to .map) : test_sundeviance_ent.txt
Potentially fixed in d1c3b56e1dd302bb73ebef6d23d67739af886835, needs more testing though