Björn Ritzl

Results 725 comments of Björn Ritzl

This is still planned. The old repo you linked was used back un the day when the source of Defold wasn't available but we still wanted to have our issues...

Ah, thanks. There is probably more examples configured the old way. Would you mind submitting a pr with the option removed?

> wondering if this is being considered Yes, it is being discussed. We are considering adopting a style format used by vscode or similar instead of having our own css...

> Btw, GLFW 3 has gamepad mappings db too and it's included in every build, but I don't know if it's used or not by Defold - https://github.com/glfw/glfw/blob/master/src/mappings.h > >...

``` editor.defold_project$read_node_load_info$fn__41655.invoke.class clojure.lang.ExceptionInfo: Error when reading resource '/mapa/tilemap_mapa.tilemap' at editor.defold_project$read_node_load_info$fn.invoke(defold_project.clj:157) at editor.defold_project$read_node_load_info.invokeStatic(defold_project.clj:145) at editor.defold_project$read_node_load_infos$fn.invokePrim(defold_project.clj:339) at editor.defold_project$read_node_load_infos$fn.invoke(defold_project.clj) at clojure.core$map_indexed$fn$fn.invoke(core.clj:7490) at clojure.lang.PersistentVector.reduce(PersistentVector.java:418) at clojure.core$transduce.invokeStatic(core.clj:7025) at clojure.core$into.invokeStatic(core.clj:7042) at editor.defold_project$read_node_load_infos.invokeStatic(defold_project.clj:328) at editor.defold_project$read_nodes.invokeStatic(defold_project.clj:603) at editor.defold_project$perform_resource_change_plan.invokeStatic(defold_project.clj:1287)...

It should be possible yes. Dear-ImGUI has a vulkan implementation here: https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_vulkan.cpp You need to update imconfig.h and set a different define if vulkan is present: https://github.com/britzl/extension-imgui/blob/master/imgui/src/imgui/imconfig.h The question is...

https://github.com/ocornut/imgui/wiki/Integrating-with-Vulkan#vulkan-components-that-are-needed-for-dear-imgui * `VkInstance` * `VkPhysicalDevice` * `VkDevice` * `VkQueueFamily` * `VkQueue` * `VkDescriptorPool` * `VkCommandPool` * `VkCommandBuffer` * `VkRenderPass` * `VkFramebuffer` We have everything in VulkanContext in graphics_vulkan_private.h: https://github.com/defold/defold/blob/dev/engine/graphics/src/vulkan/graphics_vulkan_private.h#L362

> Looks like this is a step toward the public API, unless you’d rather I take my chances with the private one? I will add functions to graphics_vulkan.h in dmSDK!

> > Looks like this is a step toward the public API, unless you’d rather I take my chances with the private one? > > I will add functions to...