Björn Ritzl

Results 725 comments of Björn Ritzl

We have switched over editor updates to happen in sync with engine updates and released in the same release cycle as the engine.

> animation curves that GLTF format supports (i.e. channels and samplers) https://github.com/defold/defold/issues/3675

As a comparison a flipbook animation played once stays on the last frame.

Isn't part of the problem related to scaling along the z-axis? Can you share a minimal project showing the result of the second screenshot?

There's definitely something fishy with the capsule shape. I updated your example slightly to add orbit camera controls to make it a bit easier to look around and see what's...

> Is there a possibility that this is something with physics engine or how Defold hooks into pyBullet? It's not exactly pyBullet, but Bullet Physics. pyBullet is a python wrapper...

The source code for 2.77 is here: https://github.com/defold/defold/tree/dev/external/bullet3d/package/bullet-2.77/src and our own physics code is here: https://github.com/defold/defold/blob/dev/engine/physics/src/physics/physics_3d.cpp

> Any other scale >=1 works well (tested, 1,1.5,2,3) This is curious. Is the debug rendering and actual collision detection matching in all of these cases?

> For now, Defold doesn't support non-bone animations. In this case the animation on Armature which is a node Isn't this related to https://github.com/defold/defold/issues/3676?

@JustAPotota is this PR still valid?