Björn Ritzl
Björn Ritzl
We have switched over editor updates to happen in sync with engine updates and released in the same release cycle as the engine.
> animation curves that GLTF format supports (i.e. channels and samplers) https://github.com/defold/defold/issues/3675
As a comparison a flipbook animation played once stays on the last frame.
Isn't part of the problem related to scaling along the z-axis? Can you share a minimal project showing the result of the second screenshot?
There's definitely something fishy with the capsule shape. I updated your example slightly to add orbit camera controls to make it a bit easier to look around and see what's...
> Is there a possibility that this is something with physics engine or how Defold hooks into pyBullet? It's not exactly pyBullet, but Bullet Physics. pyBullet is a python wrapper...
The source code for 2.77 is here: https://github.com/defold/defold/tree/dev/external/bullet3d/package/bullet-2.77/src and our own physics code is here: https://github.com/defold/defold/blob/dev/engine/physics/src/physics/physics_3d.cpp
> Any other scale >=1 works well (tested, 1,1.5,2,3) This is curious. Is the debug rendering and actual collision detection matching in all of these cases?
> For now, Defold doesn't support non-bone animations. In this case the animation on Armature which is a node Isn't this related to https://github.com/defold/defold/issues/3676?
@JustAPotota is this PR still valid?