Björn Ritzl
Björn Ritzl
ACTION: The only thing that should differ between is lua files (luajit vs vanilla lua)
> but when i run c++ code, the project was crashed, and error message tell me window_object is null. I'm a bit puzzled. You need to share some of your...
> Is there any plans for this issue? Yes, this is still something we plan to implement also in the editor at some point. Although right now we are focusing...
> I've skimmed the linked issues but they're above my head. Is this issue unfixable based on some dependency? It is likely caused by incorrect handling of touch events in...
> The featured request would be the ability to have a transparent background in scenes, and not just a solid color. By having a transparent background, desktop widgets could be...
Ok, we need to research how to make a window transparent for the different desktop platforms. There's some info in the glfw here: https://github.com/glfw/glfw/issues/197 https://github.com/glfw/glfw/pull/1086
> Isn't it already implemented in GLFW? As `GLFW_TRANSPARENT_FRAMEBUFFER` - https://www.glfw.org/docs/3.4/window_guide.html#window_transparency + disable window decoration somehow. You're right. Ok, then we need a game.project option to enable transparency and use...
Forum thread: https://forum.defold.com/t/trim-crop-alpha-for-sprites-in-atlases-def-2858/10903
> I've made my own Trim for my current game. Interesting. How are you using this in Defold? Do you have your own system for playing flipbook animations?
Ah, that is a cool solution for sure! Having support for it in the engine will give you a performance boost as you can get rid of that update() function...