Bertrand Richard
Bertrand Richard
Sculpting does pretty much just that, yes. If your landscape has layers, the sculpting tool can auto-paint a layer under roads (e.g., asphalt), but I wouldn't recommend using it that...
Good luck indeed! If you plan on open-sourcing it, don't hesitate to contact me if you need some help. Since I'd also be interested in such features, I can probably...
Hi, First, this features relies on [Editor Scripting Utilities](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/ScriptingAndAutomation/Blueprints/ScriptedActions/), so make sure you have the plugin enabled.  Also, you don't have to be in `Landscape Sculpting` mode to use...
What step isn't working? Could you elaborate on the issue?
Hi, Did you set up SSH keys? If not, you can try cloning using HTTPS: ``` git clone --recurse-submodules https://github.com/brifsttar/OpenDRIVE.git ```
This is not an error message, it's the normal process. You need to build the plugin, as binaries aren't provided for it. If you have the standard UE build environment...
You can find documentation on building plugin in Unreal Engine online, here's one example: https://dev.epicgames.com/community/learning/tutorials/qz93/unreal-engine-building-plugins I would recommend the "Using Visual Studio" way, but all should work.
For now I don't provide pre-built binaries for this plugin, so in order to build it, you indeed need an Unreal project using C++.
Well this just showed up... Lots of work to be done to migrate from PhysX to Chaos, but it looks like it's underway? https://github.com/carla-simulator/carla/compare/dev...marcel/5.1.1-merge
Hey, Sorry about that, it seems I might have caused this issue. The latest `master` branch is tested against UE 5.3, and it seems that I'm not very good at...