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I can't install it!

Open gohkenytp opened this issue 2 years ago • 8 comments

I tried installing using git but it causes and error: Cloning into 'OpenDRIVE'... [email protected]: Permission denied (publickey). fatal: Could not read from remote repository.

Please make sure you have the correct access rights and the repository exists.

gohkenytp avatar Sep 10 '22 22:09 gohkenytp

Hi,

Did you set up SSH keys? If not, you can try cloning using HTTPS:

git clone --recurse-submodules https://github.com/brifsttar/OpenDRIVE.git

brifsttar avatar Sep 11 '22 06:09 brifsttar

Yes I did. But ended up with and error message that reads: The following modules are missing or built with a different engine: OpenDRIVE OpenDRIVELoader OpenDRIVEEditor Would you like to rebuild them now?

gohkenytp avatar Sep 12 '22 16:09 gohkenytp

This is not an error message, it's the normal process. You need to build the plugin, as binaries aren't provided for it. If you have the standard UE build environment (e.g., Visual Studio 2019), it should work.

brifsttar avatar Sep 12 '22 17:09 brifsttar

I need to build a plugin. How do I do that?

gohkenytp avatar Sep 12 '22 21:09 gohkenytp

You can find documentation on building plugin in Unreal Engine online, here's one example:

https://dev.epicgames.com/community/learning/tutorials/qz93/unreal-engine-building-plugins

I would recommend the "Using Visual Studio" way, but all should work.

brifsttar avatar Sep 13 '22 08:09 brifsttar

But it says "This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files."

gohkenytp avatar Nov 05 '22 23:11 gohkenytp

For now I don't provide pre-built binaries for this plugin, so in order to build it, you indeed need an Unreal project using C++.

brifsttar avatar Nov 06 '22 12:11 brifsttar

Also the error occured saying: "??? could not be compiled. Try rebuilding from source manually"

gohkenytp avatar Nov 06 '22 15:11 gohkenytp