Bertrand Richard

Results 88 comments of Bertrand Richard

@Leon-Carto There currently is no way to visualize the OpenDRIVE road network from Unreal. This feature is being worked on and should arrive in the plugin in a few weeks...

Can you check in the Plugins tab inside Unreal if you can find the OpenDRIVE plugin? If so, is it enabled? If not, did you add the plugin into your...

Hi @m8t88, I think 45ad41245a405ea61079480509db290a427d9d41 is the last commit that we used with 5.1. Sorry for the lack of tags and/or version compatibilities, I didn't really have that in mind...

Hi Robert, Your issue looks very similar to #8. The plugin currently doesn't support Linux out of the box (I'll update the readme later to reflect that). It probably could...

> Could you specify which version of Carla and Unreal engine is this plugin tested on? Thanks! This plugin has never been tested alongside CARLA. It has been tested on...

> Have you encountered these errors before? No, but something tells me that it's related to the fact that you installed the plugin into the engine directory instead of the...

> Have you encountered this before? No, but the last message is fairly explicit: the plugin needs to be rebuilt from the IDE. If you don't have a solution file...

After our discussion, we'll leave this PR open for now. Requiring a "single actor" seems like a bad idea, and it's pretty tricky to actually enforce, which only reinforce the...

Interesting, both my OpenDRIVE plugin and CARLA have a class named `ATrafficLightController`. Not really surprising, considering we both deal with driving simulation. Not sure if this can be solved on...

Also, note that I don't distribute Linux binaries for esmini/RoadManager, so you'll have to build them yourself. Even though the [upstream project](https://github.com/esmini/esmini/) has Linux support, I might have gone a...