Bertrand Richard

Results 88 comments of Bertrand Richard

Are you sure you properly checked out this commit? Because the lines mentioned in the error log don't contain the functions referenced in the log. https://github.com/brifsttar/OpenDRIVE/blob/920878c705983f72a742a71bfcc3c2ce20210b8b/Source/OpenDRIVE/Private/OpenDriveVehicle.cpp#L36 https://github.com/brifsttar/OpenDRIVE/blob/920878c705983f72a742a71bfcc3c2ce20210b8b/Source/OpenDRIVEEditor/Private/OpenDrive2Landscape.cpp

Hi @prasuka4 , Have you tried switching to the `OpenDRIVE` editor mode? It's on the top left drop-down menu, which is set to `Selection Mode` by default.

Are you on commit `920878c705` as mentioned above? If so, the viewer wasn't available back then. But if you're now on Unreal 5.2, you should be able to use the...

That's weird. Are you sure you didn't change the transform on the imported actors? Maybe switch to top view and measure distance (using MMB) to see which between the ODR...

For information, there seem to be an easy workaround: ```cpp double pr = p.GetPRelative(); double rr = p.GetRRelative(); ret = p.MoveAlongS(...); p.SetPitchRelative(pr); p.SetRollRelative(rr); ``` A quick test of this code...

I'm still bad at math, but I tried to [follow this](https://danceswithcode.net/engineeringnotes/rotations_in_3d/rotations_in_3d_part1.html), and it seem they compute the pitch angle differently than you are. So I replaced the following: https://github.com/esmini/esmini/blob/da1db1aa15c8e01dcdf7ceebe915fe26bb75f3dc/EnvironmentSimulator/Modules/CommonMini/CommonMini.cpp#L919 ...with......

Thank you for looking into it! I upgraded to 2.33.2 (da1db1aa15c8e01) to check if the latest release had this issue (it does), which is where I'm currently running all my...

Good question, here's the current code I'm using: ```cpp FVector p = CoordTranslate::UeToOdr::Location(T.GetLocation()); FVector r = CoordTranslate::UeToOdr::Rotation(T.Rotator().Euler()); _TrackPos.SetX(p.X); _TrackPos.SetY(p.Y); _TrackPos.XYZ2TrackPos(p.X, p.Y, p.Z, false, -1, false, _HintRoad); _TrackPos.SetZ(p.Z); _TrackPos.SetHeading(r.X); _TrackPos.SetPitch(r.Y); _TrackPos.SetRoll(r.Z);...

Thank you for your help! Take all the time you need, there's no hurry with this bug. In the meantime I've been using the "maybe-fix" I mentioned in https://github.com/esmini/esmini/issues/496#issuecomment-1821252938, and...

Hey Emil, thanks for getting back to me on this. I just merged `master` (which is `v2.35`) and the issue is still there (though I didn't have much time for...