Brian Chirls

Results 25 issues of Brian Chirls

Transform nodes need to do their own rendering when there is a target node that is not an `inPlace` effect. A FrameBuffer object is only needed in this case. Since...

Bug

- Gaussian (approximate - real thing might be too slow) - Motion Blur - Zoom Blur

Plugin

I recommend setting your texture to use [anisotropic filtering](https://threejs.org/examples/?q=aniso#webgl_materials_texture_anisotropy) on your texture. It will make the poles look *much* nicer. Unfortunately, I don't know how to do this in react-vr,...

According to the [KHR_materials_specular](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_specular/README.md) specification, `specularFactor` and `specularColorFactor` should have no affect on metal materials, but metal materials appear significantly darker with a reduced specular factor. Most other rendering engines...

Thanks for sharing this code. None of these styles will work in Chrome unless `-webkit-appearance: none` is set on the input element as well as each of the individual styled...