react-vr-geolocate
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Texture distortion at poles
I recommend setting your texture to use anisotropic filtering on your texture. It will make the poles look much nicer. Unfortunately, I don't know how to do this in react-vr, and I can't find anything in the documentation about it, but it is possible in three.js.
An even better solution would be to use a cube texture, since anisotropy isn't available on about a third of phones.
@brianchirls I'm going to look into this, thanks. This is possible with reactvr by creating a native threeJS component that uses the materials and filtering. Looks like it'll make a big difference.