Brian Chirls
Brian Chirls
Do you want to close this one now that the PR has been merged?
Consistent high frame rate is necessary to avoid sickness in VR. I will be submitting a bunch of pull requests for optimizations that reference this issue.
The ability to merge data sources could facilitate 3D terrain (#46). > One challenge I foresee is rendering a building that exists on a slope or with any kind of...
I agree with everything you said, and I don't think any of it should be a problem. But defining complex data transforms declaratively can be tricky, and I haven't done...
There are a bunch of state things and useful events that I have on each node in Seriously.js. I can talk you through it at some point, but you probably...
I'm not advocating for use of eval. eval stinks. I'm just saying that you might _also_ have an API for manipulating the node graph. But the "state" of the graph...
I think there are two separate issues here: First, is representing the node graph with JSON, which I think is not too hard. Maybe not trivial, but totally within grasp....
I want to throw a couple ideas in here for filter nodes so I can get them out of my head before I forget them. - Merging building data with...
What do you mean by round-trip?
Ah, you mean like going back to the data a couple times. Yeah, true. I have two concerns about this. First is performance, of course. If you're dealing with byte/float...