Brian Chirls

Results 75 comments of Brian Chirls

Do you want to close this one now that the PR has been merged?

Consistent high frame rate is necessary to avoid sickness in VR. I will be submitting a bunch of pull requests for optimizations that reference this issue.

The ability to merge data sources could facilitate 3D terrain (#46). > One challenge I foresee is rendering a building that exists on a slope or with any kind of...

I agree with everything you said, and I don't think any of it should be a problem. But defining complex data transforms declaratively can be tricky, and I haven't done...

There are a bunch of state things and useful events that I have on each node in Seriously.js. I can talk you through it at some point, but you probably...

I'm not advocating for use of eval. eval stinks. I'm just saying that you might _also_ have an API for manipulating the node graph. But the "state" of the graph...

I think there are two separate issues here: First, is representing the node graph with JSON, which I think is not too hard. Maybe not trivial, but totally within grasp....

I want to throw a couple ideas in here for filter nodes so I can get them out of my head before I forget them. - Merging building data with...

Ah, you mean like going back to the data a couple times. Yeah, true. I have two concerns about this. First is performance, of course. If you're dealing with byte/float...