Brian Chirls

Results 75 comments of Brian Chirls

By the way, you all have insanely cool projects.

Thank you for the fix! You're right; my mistake. `used` is on `BlockSpec`, not `UniformData`. I'm actually running into some problems with that built-in check. I was gonna do some...

Yes, I do, but it will take me some time to isolate a test case for you. I'm working with the `WEBGL_multi_draw` extension, so the built-in is `gl_DrawID`. There are...

This works much better! Agreed about the strange aspect of the spec. This is a big help. I'm going to try to get multi-draw and UBOs working together in a...

Yes, I think we're on the same page here. I think I'm gonna implement my own solution in place of `createUniformBlockInfoFromProgram` for now that will probably look like a setter...

Wow, that's awesome. I will check it out. Thanks again!

Looks like you have a small code syntax typo in README: ```javascript twgl.setUniforms(progInfo, { lights[1]: { intensity: 5.0, shininess: 100, color: [1, 0, 0, 1] }, }); ``` should be:...

Actually, now that I look a little closer at it, the tests that are failing are ones that are running twice. They pass the first time and fail the second....

I just happened to notice that the same text was being output multiple times. Here's one I just ran... VIZI.BlueprintHelperTileGrid ✓ exists in VIZI namespace ✓ throws error when missing...

Also, if you move the world instead of moving the camera, you can avoid the accuracy errors...I think.