Brad Allred
Brad Allred
I just made a change that might help the performance a tad 🤷 realistically, I wouldn't expect much from SDL 1.2 (for me its the same). We sacrificed some SDL...
there is a `FIXME` in `RedrawScreenStencil` that mentions breakage on 16bit platforms. I haven't ran across another.
at a minimum there appear to at least be "V1" and "V2" effects, but it looks like there is a lot more that never changes between the original effect we...
this would probably also help replace `strtok`
is `IE_VVC_GLOWING` just an additive blend between the 2 animations? this would be trivial to test on subviews SDL2 driver inside `SDL20VideoDriver::RenderCopyShaded` just handle that flag with `SDL20VideoDriver::RenderCopyShaded`
It's impossible to say without a copy of the font, the string, your encoding settings, and the `TextArea` in question. you can try applying this fix from the other branch...
use gdb or whatever other debugger. the fonts are all listed in the fonts.2da file. You can turn on `DEBUG_TEXT` in TextContainer.cpp and comment out the assert to facilitate debugging....
> maybe is a known side effect It's precisely the point of the debug flags for the most part and what I already mentioned above Can you find the culprit...
well, there is no reason you have to do this on Amiga. You will hit the same assert on Linux or Mac or whatever. The key to reproducing is just...
@fizzet tagging you because this may be of interest to you and you seem to have the requisite skills and knowledge.