Brad Allred
Brad Allred
BG2: Alt highlighting of loot doesn't go through foreground objects when Dither Always is turned off
what about when the alt key isnt pressed? can you still see the items? in other words does it actually have anything at all to do with alt?
BG2: Alt highlighting of loot doesn't go through foreground objects when Dither Always is turned off
i'm asking about original behavior. Are items visible behind obstacles regardless of setting? does the alt key actually affect their visibility? forget about highlighting thats not important to the question.
I've got to say I'm not a fan of the choice to put the `*` or `&` next to the variable name instead of the type. As a human I...
I guess I'm just shocked to hear its the most common style? Its clearly not in the areas I focus on ;) I'm not going to start an argument over...
maybe it depends on the font, cuz I dont see this happening
`CreateTopWinLoader` already takes a pause parameter so it's quite easy to do.
this needs to be rechecked in subviews
> SDL 1.2 seems to be 32bpp only now not intentionally. All the `PixelIterator` code and all other new bits support it theoretically. What is the issue?
I'm not sure what to make of that. You can see that the video surfaces are created using the format of the video file. Everything is done with `SDL_BlitSurface` so...
I also don't see anywhere we are forcing a `RGBA8888` format outside of the VLC plugin