Brad Allred
Brad Allred
does it actually improve for you when you change it from "best" to one of the other modes?
`WindowManager` is what plays these sounds when it opens/closes a window. if the window has `Window::NoSounds` set then no sound is played. So that would be the first thing to...
I guess its only set by the `MoviePlayer`. Looking at the code, we ignore sounds for "bordered" windows, so thats the issue. I'm not sure why we do that, so...
its not a question of menus, but windows in general. If we are just going to keep things simple and consistent across games the question is do we prefer sound...
I'm speculating that either all games have that sound, even if the originals didn't use it, or that not all windows are supposed to produce it. I don't know why...
sure, I'll edit this to reflect that path.
Enhancement idea: forget about the load screens like EE does, but don't forget about them completely
a fade would definitely fix #790
you dont need ARM hardware to cross compile, either ARM or x86 will produce what we want. The issue is just homebrew.
I dont understand that response, of course you need a computer to build software. I dont think thats the point you were trying to make tho :)
yes, I know about these techniques, but I am aiming for something less irksome :) If we can solve this by simply using a different package manager than why not?...