Brad Allred

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Now that you mention it I don't think I have either ha ha. I was thinking of my experience as a web dev and with Python. (unless we are counting...

that commit is part of #1788 and not one of the pieces I recently cherry-picked into #1876 either.

> And that they should be ellipses. does changing `PaintSearchMap` to use `PlotEllipse` instead of `PlotCircle` fix it tho? You can try playing with the initial constants for both and...

this might be a helpful resource to see how the shape changes with different algorithms: https://funloop.org/post/2021-03-15-bresenham-circle-drawing-algorithm.html

ah, that makes sense > And for 13, looking at the comparison for 6, none of those generated circles match. There are still tweakable constants for each that can change...

I want to say I addressed this in #1876 but maybe not

If it is true to the original then I guess an "enhancement" would be a better term. I don't recall seeing this sort of behavior in my BG:EE play though...

I feel like we are possibly putting the cart before the horse. There are a ton of considerations to make when changing path finding. I think we need to figure...

that video doesnt seem to work for me. We can check if maybe #1876 avoids the issue since it changes some of the inventory refresh logic.