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Okay, soooo. You've got seats on an ihscout.json, interactable variables work there. But suppose you had a part, that, for example, extended the scout's bed. So that would be ihscoutbed.json...
Neeeither. It doesn't matter whether the _part slot that takes_ ihscoutbed.json has an interactableVariable or not. It's that the seats on ihscout.json will actively refuse to acknowledge any interactableVariables on...
door_bed is a variable on the scout vehicle, _not_ the scout bed. The issue is that, when door_bed is false, you can't put a crate into the scout's normal bed...
To clarify, I've got a part that takes an extra seat that's supposed to follow a door's variable. If that door isn't open, you shouldn't be able to sit in...
Kid named Ground Distance [This used to be an image, but it blew up much bigger when posted compared to the preview.] I have noticed this before though, and while...
To clarify: Only occurs when seat_occupied(_client) is 1, doesn't seem to randomly flip to 1 from 0 whenever a seat isn't occupied either.
Happens at lower speeds though, unless "fast" is considered slow enough to keep up with on foot. (Sprinting, at least) Have even had it happen while the vehicle is standing...
Try adding a proximityFuse to the bullet? I could have sworn I had a similar issue and this at least mitigated it.
Appears to be fixed as of... uhhh, the last 22.4.0 beta I had gotten! https://user-images.githubusercontent.com/53581325/205211436-3d8f574b-caca-4c74-a20e-6faf7d4024d8.mp4