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If I'm not mistaken, variableModifiers could _in theory_ do this right now? Give it a go, and make sure to try it both on the vehicle/mounting part side then on...

If I had to guess, they may have another mod that references mixins? I've had mysterious crashes regarding this before, even though no modfiles were duplicated. While a whole crash...

I coooould test this myself. Lemme get a mod that I know for sho's got mixins.

Curiously enough, this might possibly be false actually. I loaded _two different mods_ that use mixins, one of which was a dedicated library mod made specifically to load mixins into...

~~OYE! Ye wanted a crash report? I gots you a crash report or two!! [crash-2022-11-02_22.53.21-client.txt](https://github.com/DonBruce64/MinecraftTransportSimulator/files/9925382/crash-2022-11-02_22.53.21-client.txt) [crash-2022-11-02_22.53.51-client.txt](https://github.com/DonBruce64/MinecraftTransportSimulator/files/9925383/crash-2022-11-02_22.53.51-client.txt) One with foamfix, and one without. Game only seems to crash when I load...

~~Ooooh, and you'sa gonna need the latest.log too. [latest.log](https://github.com/DonBruce64/MinecraftTransportSimulator/files/9925388/latest.log) Why, exactly, did we need mixins again? I don't remember what they even do besides a custom title screen, which I'mma...

~~Oh yeah, and I did the _inverse_ of what Elephant here is suggesting, and I renamed my immersive vehicles .jar to `z_Immersive+Vehicles-1.12.2-22.3.0.jar`. It crashed even quicker with no sign of...

Black screen issa skill issue. Add a window capture to the sources list, and connect it to Minecraft. (Your game has to be running for this.)

I've never seen this before to be honest. I've gotten them to _negative_ health, but that was with devmode fuckery, and it was still a number.