bonzaiferroni
bonzaiferroni
I recently imported screeps.d.ts and noticed that there were a few issues related to literal values assigned to game constants. Previously they were declared like this: ``` declare const SOURCE_ENERGY_CAPACITY:...
One thing that I wish the official client had is an easy way to switch between servers. After server settings are saved, it should appear in a drop down in...
I noticed that changing the shard seems to make the player subscribe to move rooms than should be allowed, as indicated by error messages in the console saying as much....
Currently, if the websocket disconnects during play, it doesn't try to reconnect. This will eventually happen to every session and is probably the biggest usability issue at the moment. There...
There should be something more interesting visible in the background while in the log in screen.
The radius for loading nearby rooms can be easily adjusted (currently found in PlayerGaze.cs). These values have a considerable impact on performance, so reducing them by default might be a...
Just like in the official client, it should be easy to add a room ownership/reservation overlay. Perhaps some of the other overlays can be implemented as well. This should be...
Although it is easy to use the mouse wheel for this, this could be a handy button for mobile. Should place it on the right side of the screen where...
It should be fairly straightforward to create a memory viewer. Perhaps we can divide up the lower region of the screen into Console/Memory just like in the official app. I'd...