Alex Fuller

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@e4lam good idea, I am just trying to get this working on regular TBB 2020U3 to verify my `TBB_INTERFACE_VERSION` defines and `std::atomic` replacements are working, unfortunately this one in particular:...

Hi @TheMostDiligent Yep understood, I find the Linux drivers to be really decent these days but I have had other problems like the HdStorm delegate having some OpenGL state issues...

![Screenshot from 2024-02-24 17-21-25](https://github.com/DiligentGraphics/DiligentSamples/assets/5601445/ace14bde-f880-4c0b-8531-998e6e2c7bf2) Success, at least in debug mode! Rendered with the AMD card here, but Nvidia and vk/gl are also correct now as well. Some debug from Nvidia...

Hi @TheMostDiligent I've just made some quick tests with the 6900XT, and I can see that the Vulkan errors are now gone in debug mode. However I think release mode...

Just skimming through Renderdoc with debug vs release here. ![Screenshot from 2024-03-03 18-57-55](https://github.com/DiligentGraphics/DiligentSamples/assets/5601445/63776cd8-7cca-430e-a5b6-18409b151510) Looks like the textures/samplers aren't in the bind. I did see there's 3 states of bindless, texture...

Hi @TheMostDiligent I also noticed normals and UVs were not binding so it gave me a hint that the PSO is probably not getting created like the debug one, and...

Just thought I'd link this here for more info for others (last section of the video): http://www.gdcvault.com/play/1024353/

Thanks for the update @manuelk

Hi all, has there been any progress on this? I did notice a patch builder but it was more or less scaffolding for upcoming changes I'm guessing? Cheers.

I think Redhat would be silly not to pick this one up and get it to work with RustICL in the Mesa stack... https://docs.mesa3d.org/rusticl.html run ZLUDA on Mesa's NVK+RustICL for...