Alex Fuller

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Just to note https://github.com/Autodesk/maya-usd/pull/4160 addresses this, thank you.

https://github.com/boberfly/maya-usd/commit/ef6b5a104b82ec4c305acd2558bf495c65e0173c A plausible way to "make it work". This has an OpenUSD built with a vanilla MaterialX, but when building MayaUSD I pass an explicit MaterialX with the `_MayaUSD` suffix...

Hi @seando-adsk thank you for the reply. Yep I will be syncing with this version next. I still think this will be still an issue as the MaterialX that ships...

Hi @seando-adsk thank you for the reply! > At Autodesk when we build USD (for shipping with MayaUsd) we copy the TBB and OpenSubDiv libraries from Maya into the USD...

Hi @nyue I did also run into this one, I think it is the aliasing of the DSO plugins. Each DSO has a proxy version but their build alias are...

Just to note for whoever is searching and have a similar issue. The only way I could resolve this is to have nanobind build to the same destination as openvdb....

Just to note I tried `vkd3d-proton 2.13` via Bottles to see how the windows binary would work in DX12 mode and I got this: ![Screenshot_20241211_171657](https://github.com/user-attachments/assets/536869b4-8f56-4cc8-a279-6cf304b3afc4) Worth a shot, I guess...

Hi @NicSavichev thanks for the replies. > Also it may be some obscure bug in our hid driver related to specific linux distro, you could add logs to see what...

Hi @jstone-lucasfilm thanks for looking into this. No rush from me, I was just curious if it was intentional - I can work around any translations here with either naming...

Hi @ppt-adsk and @sylvain-laroche-adsk thanks for reminding me, I've sent a CLA now sorry for the delay. Kind regards