Alex Fuller
Alex Fuller
https://github.com/boberfly/GafferCycles/commit/c70e243a35bff3166b1e5a1bcec8aa83e7e0ac13 This commit solves some of the crashing when you play around with the shader networks while rendering in interactive mode, and will revert to a fallback 'facing ratio' shader...
https://github.com/boberfly/GafferCycles/commit/adbafc44a119f385e1c133b8bd5e26f2047cbac3 This commit makes it so the catalogue doesn't make a new image at every scene change
https://github.com/boberfly/GafferCycles/commit/9c49c4dcf39ab15c7bcb4dabecfe9513b63d85f5 This fixes quite a few runtime bugs
https://github.com/boberfly/GafferCycles/commit/87ebded2f2c0831982fb0b957a4f6b2cd17bf527 This also fixes quite a few things with the session/scene options being changed in a live render
https://github.com/boberfly/GafferCycles/commit/4ca9185df047e3f93cb3e8c6317f4ecaf8d17d9f Using Cycles' scene object to set mutex locks/unlocks when doing scene modifications. Might need to revisit this and see if I need to make 'try locks' instead.
https://github.com/boberfly/GafferCycles/releases/tag/0.13.0 stabilises things greatly with a mutex lock over the scene in the render function, and shaders get deferred now so they don't crash. I think that almost-unreasonable changes like...
Hey @kubo-von I have only very recently started building with OCIO after fixing a linker issue so I'm glad this does work with the right strings! :) The GafferArnold implementation...
Yep keep the test scenes coming I want to fix these issues so that a polished feature-complete release can be made (good timing as Gaffer 0.56.x is near as well...
Whoa that's pretty cool! You should share that approach on the Gaffer forums so it benefits Arnold and other renderers which could use this.
 World-space from light context!