Ben Nolan
Ben Nolan
Currently the mesher doesn't generate meshes for the edge voxel. It is an easy change to make the code mesh the outside edges of the voxel chunks? Otherwise I can...
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I love my experience with Dexie so far. What's the best / easiest way to get dexie working on react native? I was thinking of using indexeddbshim + react native...
Flexbox support (as seen in react-native) would be amazing. Any chance of that? Or hints as to how it could be implemented?
I have the basics of a sdl container here: https://gist.github.com/bnolan/436dd93893a6067406ce1a0b9e2dc0f3 It still needs work but might help someone.
Heya Deathcap, super interested to see what you do with voxelmetaverse. I've been working on a virtual world in the browser, [scenevr](http://client.scenevr.com/), but I'm not integrating voxel.js at the moment....
Ok, so still getting `XR_FAILED`. This time however, I'm running on a desktop PC, windows 10 with a a gtx 970 and oculus rift. The rift runs fine with openxr...
Heya, I'm hacking on this repo [here](https://github.com/bnolan/three-cpp), and the main thing that I've come across is lack of shadows. Any pointers how I'd go about implementing them? I have Three.cpp-rev-2...
You can watch the dom nodes with a mutationobserver and only update when needed.