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Implementing shadows

Open bnolan opened this issue 7 years ago • 0 comments

Heya, I'm hacking on this repo here, and the main thing that I've come across is lack of shadows. Any pointers how I'd go about implementing them? I have Three.cpp-rev-2 (and the javascript three.js r65 sources) to use as a reference, but are there any gotchas I should look for?

I freaking love this project, I've been having a great time hacking on three code in c++! It's nice doing gl stuff without causing my macbook (with 650m) to turn into a hovercraft.

This is my a-frame / janusvr renderer using three.cpp:

screen shot 2017-04-15 at 9 39 47 pm

bnolan avatar Apr 15 '17 09:04 bnolan