BabylonNative
BabylonNative copied to clipboard
XR_FAILED using Oculus OpenXR libraries with Oculus Rift
Ok, so still getting XR_FAILED
. This time however, I'm running on a desktop PC, windows 10 with a a gtx 970 and oculus rift. The rift runs fine with openxr with this sample:
https://github.com/maluoi/OpenXRSamples
I can compile and run the BabylonNative playground, but when it tries to enter vr mode (let vr = true
), it starts rendering in 2d mode for ~5 seconds, but then crashes on trying to enter VR mode.
Here are my logs:
'Playground.exe' (Win32): Loaded 'C:\Users\bnola\Projects\BabylonNative\Build\Apps\Playground\Debug\Playground.exe'. Symbols loaded.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\Chakra.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_47.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140d.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140d.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1d.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbased.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\icuuc.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbased.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\icuuc.dll'
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\ucrtbased.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\icuin.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\icuin.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\icuin.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\icuuc.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\icu.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\oleacc.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'.
'Playground.exe' (Win32): Loaded 'C:\Program Files\Common Files\microsoft shared\VS7Debug\pdm.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'.
'Playground.exe' (Win32): Loaded 'C:\Program Files\Common Files\microsoft shared\VS7Debug\msdbg2.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\OneCoreUAPCommonProxyStub.dll'.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (3449): BGFX Init...
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (3456): BGFX Version 1.108.7318 (commit: 22df26ab70acb3f36018796fbe952751fa91a9f8)
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1838): BGFX Multithreaded renderer is disabled.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1842): BGFX Running in single-threaded mode
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\OneCoreCommonProxyStub.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\StructuredQuery.dll'.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\nvapi.cpp (160): BGFX GeForce GTX 970
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\nvapi.cpp (176): BGFX WARN NVAPI supported.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\DXGIDebug.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\Windows.StateRepositoryPS.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (197): BGFX Adapter #0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (201): BGFX Description: NVIDIA GeForce GTX 970
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (207): BGFX VendorId: 0x000010de, DeviceId: 0x000013c2, SubSysId: 0x29743842, Revision: 0x000000a1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (212): BGFX Memory: 4239917056 (video), 0 (system), 8562823168 (shared)
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (251): BGFX Output #0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (255): BGFX DeviceName: \\.\DISPLAY1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (261): BGFX DesktopCoordinates: 0, 0, 3440, 1440
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (262): BGFX AttachedToDesktop: 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (263): BGFX Rotation: 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (274): BGFX BitsPerColor: 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (277): BGFX Color space: RGB, 0-255, 2.2, Image, BT.709, n/a (colorspace, range, gamma, sitting, primaries, transform)
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (278): BGFX RedPrimary: 0.639648, 0.330078
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (279): BGFX GreenPrimary: 0.299804, 0.599609
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (280): BGFX BluePrimary: 0.150390, 0.059570
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (281): BGFX WhitePoint: 0.313476, 0.329101
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (282): BGFX MinLuminance: 0.500000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (283): BGFX MaxLuminance: 270.000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (284): BGFX MaxFullFrameLuminance: 270.000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (285): BGFX HDR support: false
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (197): BGFX Adapter #1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (201): BGFX Description: Microsoft Basic Render Driver
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (207): BGFX VendorId: 0x00001414, DeviceId: 0x0000008c, SubSysId: 0x00000000, Revision: 0x00000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (212): BGFX Memory: 0 (video), 0 (system), 8562823168 (shared)
'Playground.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1016_none_9e7a36bbe461dae4\comctl32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Storage.Search.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\mssprxy.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\cldapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\fltLib.dll'.
'Playground.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\edputil.dll'.
'Playground.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\d3d11_3SDKLayers.dll'.
The thread 0xa8c has exited with code 0 (0x0).
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (912): BGFX WARN Direct3D11 device feature level 12.1.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (347): BGFX DXGI device 11.3, hr 0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (410): BGFX Graphics debugger is not present.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (498): BGFX DXGI swap chain 4, hr 0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (505): BGFX Color space support:
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (517): BGFX 0: "RGB, 0-255, 2.2, ", 0x00000001, supported
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (517): BGFX 1: "RGB, 0-255, 1.0, ", 0x00000000, -
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (517): BGFX 12: "RGB, 0-255, 2084,", 0x00000001, supported
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (562): BGFX Display specs:
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (563): BGFX BitsPerColor: 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (566): BGFX Color space: RGB, 0-255, 2.2, Image, BT.709, n/a (colorspace, range, gamma, sitting, primaries, transform)
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (567): BGFX RedPrimary: 0.639648, 0.330078
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (568): BGFX GreenPrimary: 0.299804, 0.599609
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (569): BGFX BluePrimary: 0.150390, 0.059570
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (570): BGFX WhitePoint: 0.313476, 0.329101
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (571): BGFX MinLuminance: 0.500000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (572): BGFX MaxLuminance: 270.000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\dxgi.cpp (573): BGFX MaxFullFrameLuminance: 270.000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC4x4.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC4x4.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC5x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC5x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC6x6.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC6x6.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x6.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x6.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format ASTC10x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1483): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC10x5.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (1407): BGFX CheckFeatureSupport failed with 80004005 for format R1.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1528): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1532): BGFX Detected GPUs (2):
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1533): BGFX +---------------- Index
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1534): BGFX | +------------- Device ID
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1535): BGFX | | +-------- Vendor ID
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1545): BGFX 0: 13c2 10de
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1545): BGFX 1: 008c 1414
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1548): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1554): BGFX Supported renderer backends (6):
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - Noop
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - Direct3D 9
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - Direct3D 11
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - Direct3D 12
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - OpenGL 2.1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1557): BGFX - Vulkan
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1560): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1561): BGFX Sort key masks:
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1562): BGFX View 3fc0000000000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1563): BGFX Draw bit 0020000000000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1565): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1566): BGFX D Type 0018000000000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1568): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1569): BGFX D0 Blend 0006000000000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1570): BGFX D0 Program 0001ff0000000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1571): BGFX D0 Depth 000000ffffffff00
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1573): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1574): BGFX D1 Depth 0007fffffff80000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1575): BGFX D1 Blend 0000000000060000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1576): BGFX D1 Program 000000000001ff00
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1578): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1579): BGFX D2 Seq 0007ffff80000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1580): BGFX D2 Blend 0000000060000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1581): BGFX D2 Program 000000001ff00000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1583): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1584): BGFX C Seq 001ffffe00000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1585): BGFX C Program 00000001ff000000
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1587): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1592): BGFX Capabilities (renderer Direct3D 11, vendor 0x10de, device 0x13c2):
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_ALPHA_TO_COVERAGE
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_BLEND_INDEPENDENT
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_COMPUTE
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_CONSERVATIVE_RASTER
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_DRAW_INDIRECT
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_FRAGMENT_DEPTH
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_FRAGMENT_ORDERING
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_GRAPHICS_DEBUGGER
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_HDR10
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_HIDPI
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_INDEX32
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_INSTANCING
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_OCCLUSION_QUERY
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_RENDERER_MULTITHREADED
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_SWAP_CHAIN
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_2D_ARRAY
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_3D
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_BLIT
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_COMPARE_ALL
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_CUBE_ARRAY
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [ ] BGFX_CAPS_TEXTURE_DIRECT_ACCESS
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_TEXTURE_READ_BACK
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_VERTEX_ATTRIB_HALF
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_VERTEX_ATTRIB_UINT10
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1598): BGFX [x] BGFX_CAPS_VERTEX_ID
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1601): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1602): BGFX Limits:
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1604): BGFX maxDrawCalls 65535
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1605): BGFX maxBlits 1024
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1606): BGFX maxTextureSize 16384
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1607): BGFX maxTextureLayers 2048
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1608): BGFX maxViews 256
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1609): BGFX maxFrameBuffers 128
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1610): BGFX maxFBAttachments 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1611): BGFX maxPrograms 512
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1612): BGFX maxShaders 512
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1613): BGFX maxTextures 4096
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1614): BGFX maxTextureSamplers 16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1615): BGFX maxComputeBindings 16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1616): BGFX maxVertexLayouts 64
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1617): BGFX maxVertexStreams 32
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1618): BGFX maxIndexBuffers 4096
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1619): BGFX maxVertexBuffers 4096
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1620): BGFX maxDynamicIndexBuffers 4096
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1621): BGFX maxDynamicVertexBuffers 4096
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1622): BGFX maxUniforms 512
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1623): BGFX maxOcclusionQueries 256
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1624): BGFX maxEncoders 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1625): BGFX minResourceCbSize 65536
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1626): BGFX transientVbSize 6291456
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1627): BGFX transientIbSize 2097152
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1630): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1631): BGFX Supported texture formats:
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1632): BGFX +---------------- 2D: x = supported / * = emulated
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1633): BGFX |+--------------- 2D: sRGB format
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1634): BGFX ||+-------------- 3D: x = supported / * = emulated
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1635): BGFX |||+------------- 3D: sRGB format
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1636): BGFX ||||+------------ Cube: x = supported / * = emulated
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1637): BGFX |||||+----------- Cube: sRGB format
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1638): BGFX ||||||+---------- vertex format
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1639): BGFX |||||||+--------- image
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1640): BGFX ||||||||+-------- framebuffer
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1641): BGFX |||||||||+------- MSAA framebuffer
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1642): BGFX ||||||||||+------ MSAA texture
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1643): BGFX |||||||||||+----- Auto-generated mips
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1644): BGFX |||||||||||| +-- name
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxl ] BC1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxl ] BC2
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxl ] BC3
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x ] BC4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x ] BC5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x ] BC6H
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxl ] BC7
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ETC1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ETC2
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ETC2A
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ETC2A1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC12
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC14
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC12A
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC14A
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC22
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] PTC24
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ATC
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ATCE
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ATCI
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC4x4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC5x5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC6x6
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC8x5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC8x6
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] ASTC10x5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [ ] R1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x if+mM] A8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R8I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R8U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R8S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R16I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R16U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R16F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R16S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R32I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] R32U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] R32F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG8I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG8U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG8S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG16I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG16U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG16F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG16S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG32I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RG32U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG32F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] RGB8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] RGB8I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] RGB8U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [* * * ] RGB8S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x ] RGB9E5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxlvif+mM] BGRA8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxlvif+mM] RGBA8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxlvif+m ] RGBA8I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [xlxlxlvif+m ] RGBA8U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGBA8S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGBA16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RGBA16I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RGBA16U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGBA16F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGBA16S
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RGBA32I
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+m ] RGBA32U
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGBA32F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x f+mM] R5G6B5
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x ] RGBA4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x f+mM] RGB5A1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RGB10A2
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x x vif+mM] RG11B10F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D24
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D24S8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D32
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D16F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D24F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D32F
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1665): BGFX [x x f+ ] D0S8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1670): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1674): BGFX NDC depth [0, 1], origin top left.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (1676): BGFX
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 0) bgfx_clear_depth
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 1) bgfx_clear_color
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4188): BGFX Texture 0: R8 (requested: R8), layers 1, 2048x24.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Vertex Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 64
D3D11 WARNING: ID3D11VertexShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 0
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (528): BGFX VertexLayout 74c34f26 (d443ed7f), stride 28
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 0: Attrib::Position num 3, type 4, norm [ ], asint [ ], offset 0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 4: Attrib::Color0 num 4, type 0, norm [x], asint [ ], offset 12
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 5: Attrib::Color1 num 4, type 0, norm [x], asint [ ], offset 16
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 10: Attrib::TexCoord0 num 2, type 4, norm [ ], asint [ ], offset 20
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Vertex Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_depth (vec4), num 0, r.index 0, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 16
D3D11 WARNING: ID3D11VertexShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 128
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (528): BGFX VertexLayout aaaa40da (e0896034), stride 8
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 0: Attrib::Position num 2, type 4, norm [ ], asint [ ], offset 0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (3463): BGFX Init complete.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD880.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF40.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF40.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF40.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2F1E00.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2F1B90.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FD870.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF30.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF40.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCF40.
BJS - [11:13:15]: Babylon Native (v4.2.0-alpha.33) launched
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCC70.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2FCC70.
BJS - [11:13:15]: Loaded
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2F4990.
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: Js::JavascriptException at memory location 0x0000001C1D2F3690.
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 2) vLightData0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 3) vLightDiffuse0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 4) vLightGround0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 5) vLightSpecular0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 6) view
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 7) viewProjection
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 8) world
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 9) vAmbientColor
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 10) vDiffuseColor
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 11) vEmissiveColor
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 12) vEyePosition
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 13) vSpecularColor
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx_p.h (4636): BGFX Creating uniform (handle 14) visibility
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Vertex Shader consts 7
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightData0 (vec4), num 0, r.index 0, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightDiffuse0 (vec4), num 0, r.index 16, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightGround0 (vec4), num 0, r.index 32, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightSpecular0 (vec4), num 0, r.index 48, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: view (mat4), num 0, r.index 64, r.count 4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: viewProjection (mat4), num 0, r.index 128, r.count 4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: world (mat4), num 0, r.index 192, r.count 4
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 256
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3915): BGFX Fragment Shader consts 10
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vAmbientColor (vec4), num 0, r.index 0, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vDiffuseColor (vec4), num 0, r.index 16, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vEmissiveColor (vec4), num 0, r.index 32, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vEyePosition (vec4), num 0, r.index 48, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightData0 (vec4), num 0, r.index 64, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightDiffuse0 (vec4), num 0, r.index 80, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightGround0 (vec4), num 0, r.index 96, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vLightSpecular0 (vec4), num 0, r.index 112, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: vSpecularColor (vec4), num 0, r.index 128, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (3987): BGFX user: visibility (vec4), num 0, r.index 144, r.count 1
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\renderer_d3d11.cpp (4055): BGFX CB size: 160
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (528): BGFX VertexLayout 5593a40b (43cff366), stride 12
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 0: Attrib::Position num 3, type 4, norm [ ], asint [ ], offset 0
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (528): BGFX VertexLayout f86a94bc (220ff409), stride 12
C:\Users\bnola\Projects\BabylonNative\Dependencies\bgfx.cmake\bgfx\src\bgfx.cpp (548): BGFX attr 1: Attrib::Normal num 3, type 4, norm [ ], asint [ ], offset 0
BJS - [11:13:18]: FPS: 60
BJS - [11:13:19]: FPS: 60
BJS - [11:13:20]: FPS: 60
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Web.Http.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\wininet.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\OnDemandConnRouteHelper.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\FirewallAPI.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\fwbase.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dpapi.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\mlang.dll'.
'Playground.exe' (Win32): Loaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
'Playground.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'.
25/08 11:13:20.624 {INFO} [CAPI] OVRInterface plugin library location: D:\Oculus\Support\oculus-runtime\client-plugins\x64
25/08 11:13:20.624 {INFO} [CAPI] OVRInterface plugin libraries:
<none>
25/08 11:13:20.624 {INFO} [CAPI] OVRInterface classes and interfaces:
Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition
Interface Id: 0xb00b00053345520
Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition
Interface Id: 0xb00b000538d08ac0
25/08 11:13:20.625 {INFO} [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
25/08 11:13:20.627 {INFO} [Client] Connected to the server running version (prod = 1).1.52.0(build = 0) feature version = 0. Client runs version (prod = 1).1.52.0(build = 0) feature version = 0
25/08 11:13:20.629 {DEBUG} [HMDState] Using default profile default
25/08 11:13:20.629 {INFO} [HMDState] IAD changed to %.1fmm63.872
25/08 11:13:20.629 {DEBUG} [HMDRenderState] UpdateGeneratedState: IPD = 0.063872, IAD = 0.063872, screen_sep = 0.069542
25/08 11:13:20.629 {DEBUG} [SharedMemory] Creating factory
25/08 11:13:20.634 {DEBUG} [HMDState] Using default profile default
25/08 11:13:20.634 {INFO} [HMDState] IAD changed to %.1fmm63.872
25/08 11:13:20.634 {DEBUG} [HMDRenderState] UpdateGeneratedState: IPD = 0.063872, IAD = 0.063872, screen_sep = 0.069542
25/08 11:13:20.640 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::initialize 1
25/08 11:13:20.640 {DEBUG} [KMTSyncObject] Creating KMTHandle 0xca08d700
25/08 11:13:20.641 {DEBUG} [KMTSyncObject] Creating KMTHandle 0xca08d480
25/08 11:13:20.641 {DEBUG} [KMTSyncObject] KMTHandle::Create hDevice=0x400007c0
25/08 11:13:20.641 {DEBUG} [KMTSyncObject] KMTHandle::Create hContexts[0] = 1073744832
25/08 11:13:20.641 {DEBUG} [KMTSyncObject] KMTHandle::Create hContexts[1] = 1073745152
25/08 11:13:20.642 {INFO} [D3D11_CliCompositorClient] CliD3D11CompositorClient initialized
25/08 11:13:20.644 {DEBUG} [OXR] SetSessionState from XR_SESSION_STATE_UNKNOWN to XR_SESSION_STATE_IDLE
25/08 11:13:20.645 {INFO} [OXR] xrCreateSession 0x1005d9400000001
25/08 11:13:20.645 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 2
25/08 11:13:20.646 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 3
25/08 11:13:20.648 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 4
25/08 11:13:20.649 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 5
25/08 11:13:20.650 {WARNING} [OXR] OXRSessionData::AttachSessionActionSets using shallow copy for bound action sets (fixme!)
Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: std::runtime_error at memory location 0x0000001C1D2FDEA0.
The thread 0x65fc has exited with code 0 (0x0).
The thread 0x5df0 has exited with code 0 (0x0).
The thread 0x6164 has exited with code 0 (0x0).
The thread 0xd64 has exited with code 0 (0x0).
The thread 0x4bb0 has exited with code 0 (0x0).
The thread 0x5cc0 has exited with code 0 (0x0).
The thread 0x4f2c has exited with code 0 (0x0).
The thread 0x38ec has exited with code 0 (0x0).
If I put on the rift it says 'playground loading' but never finishes loading.
This is the logs from the SingleFileExample OpenXR app:
'SingleFileExample.exe' (Win32): Loaded 'C:\Users\bnola\Documents\GitHub\OpenXRSamples\SingleFileExample\x64\Debug\SingleFileExample.exe'. Symbols loaded.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_47.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\msvcrt.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140d.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140d.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1d.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbased.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Users\bnola\Documents\GitHub\OpenXRSamples\SingleFileExample\x64\Debug\openxr_loader.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\dbghelp.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\dbghelp.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\SHCore.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\profapi.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\umpdc.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\powrprof.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\windows.storage.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\shell32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\shlwapi.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmm.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\opengl32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\glu32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\msasn1.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\crypt32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\wintrust.dll'
'SingleFileExample.exe' (Win32): Unloaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'
'SingleFileExample.exe' (Win32): Loaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\SHCore.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\profapi.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\umpdc.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\powrprof.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\windows.storage.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\shell32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\shlwapi.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmm.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\opengl32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\glu32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\msasn1.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\crypt32.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\wintrust.dll'
'SingleFileExample.exe' (Win32): Unloaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'
'SingleFileExample.exe' (Win32): Loaded 'D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
25/08 11:20:11.447 {INFO} [CAPI] OVRInterface plugin library location: D:\Oculus\Support\oculus-runtime\client-plugins\x64
25/08 11:20:11.447 {INFO} [CAPI] OVRInterface plugin libraries:
<none>
25/08 11:20:11.447 {INFO} [CAPI] OVRInterface classes and interfaces:
Class Id: 0xb00b00067332ab1, class Name: OVRExtensionAddition
Interface Id: 0xb00b00053345520
Class Id: 0xb00b000538d08ac1, class Name: OpenXRExtensionAddition
Interface Id: 0xb00b000538d08ac0
25/08 11:20:11.447 {INFO} [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
25/08 11:20:11.452 {INFO} [Client] Connected to the server running version (prod = 1).1.52.0(build = 0) feature version = 0. Client runs version (prod = 1).1.52.0(build = 0) feature version = 0
xrCreateDebugUtilsMessengerEXT: Completed loader terminatorxrCreateDebugUtilsMessengerEXT: Completed loader trampoline25/08 11:20:11.455 {DEBUG} [HMDState] Using default profile default
25/08 11:20:11.456 {INFO} [HMDState] IAD changed to %.1fmm63.8902
25/08 11:20:11.456 {DEBUG} [HMDRenderState] UpdateGeneratedState: IPD = 0.0638902, IAD = 0.0638902, screen_sep = 0.0695602
25/08 11:20:11.456 {DEBUG} [SharedMemory] Creating factory
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvldumdx.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_db678424d2641c3d\nvwgf2umx.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
'SingleFileExample.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
'SingleFileExample.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
The thread 0x2758 has exited with code 0 (0x0).
25/08 11:20:11.540 {DEBUG} [HMDState] Using default profile default
25/08 11:20:11.541 {INFO} [HMDState] IAD changed to %.1fmm63.8902
25/08 11:20:11.541 {DEBUG} [HMDRenderState] UpdateGeneratedState: IPD = 0.0638902, IAD = 0.0638902, screen_sep = 0.0695602
25/08 11:20:11.554 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::initialize 1
25/08 11:20:11.554 {DEBUG} [KMTSyncObject] Creating KMTHandle 0x27db4410
25/08 11:20:11.578 {DEBUG} [KMTSyncObject] Creating KMTHandle 0x27db4d70
25/08 11:20:11.578 {DEBUG} [KMTSyncObject] KMTHandle::Create hDevice=0x40000080
25/08 11:20:11.578 {DEBUG} [KMTSyncObject] KMTHandle::Create hContexts[0] = 1073742976
25/08 11:20:11.578 {DEBUG} [KMTSyncObject] KMTHandle::Create hContexts[1] = 1073743296
25/08 11:20:11.579 {INFO} [D3D11_CliCompositorClient] CliD3D11CompositorClient initialized
25/08 11:20:11.581 {DEBUG} [OXR] SetSessionState from XR_SESSION_STATE_UNKNOWN to XR_SESSION_STATE_IDLE
25/08 11:20:11.581 {INFO} [OXR] xrCreateSession 0x10059d800000001
25/08 11:20:11.581 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 2
25/08 11:20:11.583 {DEBUG} [D3D11_CliCompositorClient] CliD3D11CompositorClient::addD3DRef 3
25/08 11:20:11.585 {WARNING} [OXR] OXRSessionData::AttachSessionActionSets using shallow copy for bound action sets (fixme!)
It seems to run fine.
I've done some debugging and the runtime error is here:
It seems to trigger on all the files, and I cannot see what the javascript error message is - but I'm guessing it's something do with the OpenXR support, since it always crashed once the timeout to create the xr experience fires.
I haven't personally tested out oculus openxr support but we have definitely seen some weird behaviors when running openxr support on hololens.
It might be worth changing your visual studio exception settings to break when this is occurring: Exception thrown at 0x00007FFFACFBA719 in Playground.exe: Microsoft C++ exception: std::runtime_error at memory location 0x0000001C1D2FDEA0. https://docs.microsoft.com/en-us/visualstudio/debugger/managing-exceptions-with-the-debugger?view=vs-2019#tell-the-debugger-to-break-when-an-exception-is-thrown
Seeing what call stack is causing this runtime error may help us better understand what portion of babylon native's OpenXR code is causing this exception.
On another note, it looks like your xr session may be transitioning to an idle state (XR_SESSION_STATE_IDLE). I know I have seen some HoloLens issues where poor frame rates/a lot of scene content can cause the application to transition to an idle state. When in an idle state, i have seen exceptions thrown based on submitting frames even though the xr session has been torn down: https://github.com/BabylonJS/BabylonNative/issues/375
Do you know what commit you are trying for the BabylonNative repo? Recently we moved this repo to a reference newer OpenXR-SDK commit to pick up more content. Itd be interesting to see whether this issue repros with more up to do date versions of the openxr sdk. Do you know what version of openxr is being used in the openxr samples project?
@bnolan The runtime error you're seeing here is probably (not guaranteed, but likely) misleading. N-API's handling of errors is a little strange -- many times they're stored, then thrown the next time you use N-API, not the time they actually occurred. Depending on the circumstances, though, it may be possible to catch whatever the real error was in the debugger.
If the error was in JavaScript, we may be in luck because (I'm guessing) your build is using the Chakra JavaScript engine, and Chakra debugging is relatively easy on Windows at the moment. In your Visual Studio solution explorer, right-click the Playground app and open Properties. In the left-most panel of the project properties, select Debugging, then from the options change Debugger Type to "Script." Now if you run again and JavaScript throws an error, the debugger should automatically break on the error and let you see where it came from. You can also set breakpoints and inspect values in JavaScript, as with normal Visual Studio debugging.
If the error was in C++, it might be a little trickier to find, but it shouldn't be too bad. If your debugger didn't break on it before, you may need to enable more kinds of C++ exceptions. In your solution's Exception Settings, enable all C++ exceptions, then run again. Unfortunately this will be a little tricky (at least when using Chakra) because the first few exceptions you'll encounter are all expected behaviors and don't represent real problems. Thankfully, it should be pretty easy to tell with the Playground XR experience when you've gotten through the expected errors because they'll all happen before the ordinary 2D window starts rendering. Just F5 through the errors until the cube pops up, then wait for the XR experience to launch. If the debugger catches an error then, it's almost certainly related to whatever the problem is.
At some point, we need to make error handling better. This is captured by #224 and is something we should address to make it less painful.