Mark Sibly
Mark Sibly
> This was indeed the file path which caused the linking (copying) error: Yes, I noticed that after my last post - will have a hack at this soon. >...
Latest version in develop should improve this considerably. Note you'll need to rebuildall2go. On Thu, Mar 8, 2018 at 8:52 PM, Abe _King_ wrote: > Actually, it isn't *absurd* like...
Is this a new bug since latest fix or has it always happened? If it's always happend, please create a new issue. On Sun, Mar 11, 2018 at 1:14 PM,...
Can reproduce and am pretty sure it's a different issue, but I should be able to do something here too. Still, those filenames are too long IMO, and will likely...
Actually, it is the same issue reallly, don't bother creating a new one, more fixes to come!
Well, that's a little surprising as it should have nothing to do with the fix! I'll look into it thoutgh... On Sun, Mar 11, 2018 at 4:09 PM, Abe _King_...
Wel, that's kind of good news - I can go ahead with the v1.1.11 release tomorrow! The fix for this will have to wait a bit though...one major breaking change...
Nice bug! Fix is now up in develop branch... A quick hint: instead of creating a new material for each sprite, you should try to share materials as much as...
Actually, I was talking about the Mesh.CreateRect issue, which is fixed now. > Remembered why I was creating a material per-sprite (on trying to reassign each sprite's material as it...
> Using a single SpriteMaterial and trying to change the colour affected all sprites at once Yes, this is correct, but I meant changing the Entity.Color. This only works if...