Mark Sibly
Mark Sibly
Ok, fixed missing default material in develop. On Tue, Oct 23, 2018 at 2:42 PM DruggedBunny wrote: > OK, I'd assumed sprites'/entities' colours/alphas were controlled via a > default material...
Mmm, lollies look good. Should be fixed now in develop - I messed up the new Color.ToRGBA stuff, this is always a bit trickier than it seems! On Sun, Nov...
Hi, I have pushed a fix for this to the develop branch. You'll have to rebuild mx2cc for the fix to be used, either via scripts/rebuildmx2cc or scripts/rebuildall etc. On...
What target? Can you provide some runnable example code? On Tue, 4 Dec 2018 at 7:47 AM, bosh77 wrote: > I'm trying to create a "POST" httprequest but it does...
Can you email me test.txt? On Mon, Jul 30, 2018 at 3:22 AM Evgeniy Goroshkin wrote: > I have plain text file containing string hello ~n world! > I want...
Nevermind, can reproduce now... On Mon, Jul 30, 2018 at 9:15 AM Mark Sibly wrote: > Can you email me test.txt? > > > On Mon, Jul 30, 2018 at...
SetMat4fArray is currently your only option for sending arrays. You could store 4 colors in each element by setting the i,j,k,t values in each matrix element, or even just use...
Oops, filtering should also be disabled for palette textures. On Wed, Feb 6, 2019 at 4:47 PM Mark Sibly wrote: > SetMat4fArray is currently your only option for sending arrays....
It's a bug - order of #import shouldn't matter, the module.json files describe module dependancies and those look OK so no idea right now. On Wed, Sep 6, 2017 at...
Will eventually fix but I strongly recommend using '/' everywhere for the sake of better cross target compatibility - ie: I probably wont be converting '\\'->'/' on non-Windows targets...