Mark Sibly

Results 127 comments of Mark Sibly

2 targets down, feel free to add more! On Tue, Mar 20, 2018 at 5:21 PM, secondgeargames wrote: > Just checked on Windows: std::towupper with "English" worked (msvc x86)! >...

According to this, we'll need to use Java code for ToUpper/ToLower/Capitalize - yuck: https://issuetracker.google.com/issues/36974962 On Wed, Mar 21, 2018 at 4:39 AM, secondgeargames wrote: > The above code works on...

Ok, attempt one at android version complete - please give it a whirl and also check other versions, I'll do linux now. On Wed, Mar 21, 2018 at 10:05 AM,...

> Sorry it turned out more trouble than I expected. No problemo, had to be done and we've got a Monkey2Lang.java file in there now which'll make future problems like...

Definitely like the general idea - a few thoughts: - I don't think it should extend Monkey Object - it's for native use only and that just complicates things. For...

I'm still not really comfortable with IosAppDelegate being 'visible' to Monkey code - what are you doing on the Monkey side? In the case of a chartboost module, I would...

Ok, thanks for the examples, makes it much clearer what you are actually doing! My main concern was that you were implementing the IosAppDelegate methods actually _in_ Monkey, ie: had...

How can I reproduce there issue, eg: is there a particular banana I can compile that causes it or is it only your code? On Wed, Jan 9, 2019 at...

Will take a look this weekend - much easier to fix if it's easy to reproduce! I just hate updating everything and then...nothing. glDrawBuffer isn't actually part of GLES2.0, just...

Please describe how I can reproduce this, eg: where your monkey2 install is located, what I should do to cause the error to happen etc. An error message is nice,...