Blake Gross
Blake Gross
Currently UnityGLTF uses legacy rendering instead of the ScriptableRenderingPipeline. Support should be added for Universal Render Pipeline and HD Render Pipeline
- Fixed quaternion interpolation. - Fixed KeyFrame tangents.
Our application would like the ability to toggle submesh visibility similar to Babylon.js. It would be good if there was an import option added to be able to choose whether...
Wanted to highlight and issue in texture sampler creation. The hierarchy of glTF is Material -> Textures -> (Sampler, Image) Currently UnityGLTF creates Texture2D at the image creation level which...