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Add in Support for SRP

Open blgrossMS opened this issue 5 years ago • 3 comments

Currently UnityGLTF uses legacy rendering instead of the ScriptableRenderingPipeline. Support should be added for Universal Render Pipeline and HD Render Pipeline

blgrossMS avatar Oct 07 '19 16:10 blgrossMS

As a temporary fix I updated SpecGlossMap.cs SpecGloss2StandardMap.cs, MetalRoughMap.cs and MetalRough2StandardMap.cs to target Universal Render Pipeline/Lit and update the _Color and _MainTex to _BaseColor and _BaseMap

nvandessel avatar Feb 21 '20 17:02 nvandessel

Any update on this?

ROBYER1 avatar Aug 09 '21 14:08 ROBYER1

2022 and still no update. A modern version of this plugin is needed, right now I'm modifying it according to @nvandessel's suggestion.

andrefrancavilla avatar Aug 31 '22 14:08 andrefrancavilla

Fixed in latest release

pfcDorn avatar Feb 09 '24 08:02 pfcDorn