Blake Gross

Results 17 comments of Blake Gross

Hi Rathod! A couple of things to check: 1) Are you on latest version? 2) Is multithreading enabled? 3) Try setting the BudgetPerFrameInSeconds in AsyncCoroutineHelper for your object to a...

@AnandDixit27 if you can, can you share a model so that we can analyze it? Those speeds are much slower than expected and what I see in practice with the...

Hi Anand, will try to take a look this weekend. One regression we believe we have found is the new Asyncoroutinehelper is taking one more frame than it should to...

@JohnCopicMS has been looking into it. Do you have any status?

@pmtolk We will be implementing a new extension mechanism for the library #259 and will be adding dds support then.

No one is actively working on it, but we always welcome contributions!

Yeah wrapping the existing plugins in the work from the repo that Gary linked would be a good start

By default Unity creates cpu copies of textures. This can be prevented by overriding ConstructTexture where we mark the texture as gpu only (though that means no samplers can be...

Thanks for sharing. I'll take a look this weekend!

@KermMartian I meant to look at this the last two weekends, but ended up fixing build and test issues that took priority. This is next on my list though! Sorry...