Bjorn
Bjorn
Not sure if this is relevant but I recently implemented plugins for lovr. Plugin folders can be added to a `plugins` folder (via git submodules or just copying) and they'll...
Archiving this (and the other 2) due to inactivity
Since all but 2 of these are resolved, and I'm not opting for the `gpu_size` change atm, I think this can be closed...
Implemented in cad98d8b2ba8800c62c0d028484b8cde4c4970cf
Ok here is a slightly modified plan: - Add `Vec3/Vec4:transform` as in this PR, except using `luax_readmat4` so numbers can be used as well. - Add `Vec3:rotate` as in this...
Pushed the rest. Longest PR ever!
Finished the rest of these
An update to the design: - There should still be a global pool of worker threads that are used for long-running tasks. However, instead of running Lua coroutines, this will...
These are implemented on `dev`: ```lua vec2.zero vec2.one vec3.zero vec3.one vec3.left vec3.right vec3.up vec3.down vec3.forward vec3.back vec4.zero vec4.one quat.identity ``` The `vec3` etc. tables are now the vector metatables with...
Planning on trying to make this an `allowrotation` flag on `SliderJoint` (I still need to fully investigate if slider/piston are compatible in ODE but I *think* it'll work out). Just...