miguel
miguel
I haven't figured this out myself yet but having a custom .svg icon for one of the nodes might be great.
I am wondering how I would generate in engine docs tor custom nodes coming from a GDExtension? It would be phenomenal if this template extension could show how to do...
Create a node that utilises subviewport, camera and vertex shader to achieve pixel-perfect canvas with smooth camera scrolling.
Ability to export arrays as such in any script: ```gdscript @export var array:Array[PandoraEntity] ``` and even custom types: ```gdscript @export var array:Array[CustomType] ``` Ensure to write unit tests for this,...
Currently, all top categories are listed as folders inside a single Pandora view, however, in some cases it might involve a lot of scrolling and it creates visual noise. Introduce...
Godot version: 4.1 Pandora version: 1.0-alpha4 Given code like this: ```gdscript @export var entity:PandoraEntity ``` You are able to select an entity in the editor. However, once you reset the...
While debugging my game, I want to change things in Pandora and see them reflected in my game instantly. Currently, you have to restart the game in order for changes...
Any entity in Pandora is theoretically data that represents a concept or entity in the game itself. Usually, someone would write something like this in their "world object": ```gdscript @tool...
Pandora version: 1.0-alpha3 **Describe the bug** There seems to be an issue when having lots of entities in the tree and then moving categories & entities around, where occasionally properties...
Within Pandora, sometimes the `Pandora` singleton is directly accessed. However, this makes unit testing extremely hard and difficult to debug, as well as it can lead to unforseen side effects....