miguel

Results 143 issues of miguel
trafficstars

I haven't figured this out myself yet but having a custom .svg icon for one of the nodes might be great.

documentation
enhancement
question

I am wondering how I would generate in engine docs tor custom nodes coming from a GDExtension? It would be phenomenal if this template extension could show how to do...

documentation
enhancement
question

Create a node that utilises subviewport, camera and vertex shader to achieve pixel-perfect canvas with smooth camera scrolling.

enhancement

Ability to export arrays as such in any script: ```gdscript @export var array:Array[PandoraEntity] ``` and even custom types: ```gdscript @export var array:Array[CustomType] ``` Ensure to write unit tests for this,...

📦 feature

Currently, all top categories are listed as folders inside a single Pandora view, however, in some cases it might involve a lot of scrolling and it creates visual noise. Introduce...

📦 feature
💄 ui

Godot version: 4.1 Pandora version: 1.0-alpha4 Given code like this: ```gdscript @export var entity:PandoraEntity ``` You are able to select an entity in the editor. However, once you reset the...

🐛 bug

While debugging my game, I want to change things in Pandora and see them reflected in my game instantly. Currently, you have to restart the game in order for changes...

📦 feature

Any entity in Pandora is theoretically data that represents a concept or entity in the game itself. Usually, someone would write something like this in their "world object": ```gdscript @tool...

📦 feature
💄 ui

Pandora version: 1.0-alpha3 **Describe the bug** There seems to be an issue when having lots of entities in the tree and then moving categories & entities around, where occasionally properties...

🐛 bug

Within Pandora, sometimes the `Pandora` singleton is directly accessed. However, this makes unit testing extremely hard and difficult to debug, as well as it can lead to unforseen side effects....

⚒️ refactor