bismurphy

Results 11 comments of bismurphy

Just to be clear, I don't think this is a duplicate of #496, despite looking similar, because this is a desktop with a single GPU. The monitor that the vrcompositor...

I used the process listed here: https://unix.stackexchange.com/questions/202891/how-to-know-whether-wayland-or-x11-is-being-used And this gave me "Type=x11". So not a Wayland issue.

> Not sure if I'm doing it wrong but it seems like 0x80097400 is not in a struct? See C line 119 https://decomp.me/scratch/nEdAS You need to also use g_unkGraphicsStruct.unkC instead...

> Thanks, does anyone see what I'm doing wrong with my file split? > My PR here: https://github.com/Xeeynamo/sotn-decomp/pull/1304 splits the files in DRE and should put the rodata for your...

switching to draft while I try to figure out if we can make the data work. I think ultimately PS1 probably has some data in the wrong files and hopefully...

Well this one was a beast, but it works! Full codeshare!

Do we want to keep this draft open, or has it been long enough (and the project shifted enough) that it would make more sense to start over with making...

I would consider working on this depending on what actually needs to be done still, I can at least give it a try. I'm just not sure what is still...

Just bumping here to make sure we don't forget to merge this branch into master, now that we merged in my fixes. No hurry, just don't want us to forget...

Is there a benefit to waiting until we have symbols to merge? My thinking is that merging and having the code co-existing, and starting to get some decompiled functions in,...