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Voxel sandbox project in Rust

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It needs to be easier to create uniformly-sized blocks of text that conform to size constraints. @cgaebel

aesthetic

Make the mob a real _something_. Let's at least give it a texture. A mesh would be cool too.

aesthetic

Now that we (kind of) have lights, we should be looking to add shadows!

aesthetic

Add some option to prioritize OpenGL error checking over performance. It would help with issues like https://github.com/bfops/playform/issues/85#issuecomment-66612508.

internal

we shouldn't necessarily marry ourselves to this if it severely restricts what we can do, but we should try to be compatible and be willing to invest cleverness into staying...

So we can actually see how changes affect it.

internal

since 603d3f28504993439f409a92e716641572951f51, cube vertices only contain positions again. Send the 8 vertices to VRAM, and use indices to construct a triangle strip. https://www.cs.umd.edu/gvil/papers/av_ts.pdf - using 14 indices to construct a...

internal

We want to have some sense of how fast this is, and how our changes affect this. Related: https://github.com/bfops/playform/issues/64

internal

a la http://http.developer.nvidia.com/GPUGems/gpugems_ch02.html might want to wait until https://github.com/bfops/playform/issues/55 is done

aesthetic