playform
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Voxel sandbox project in Rust
Vulkan is out. Learn about it and consider using it in Playform! https://www.reddit.com/r/rust/comments/463bco/vulkan_10_was_just_released_heres_the_rustbindgen/
I'm trying to learn Rust, figured I would start with something small... https://github.com/bfops/playform/issues/37 This PR includes the fps_counter crate (from Piston developers), and displays the FPS (commented out in view_thread.rs)....
There are gaps between different LODs. http://procworld.blogspot.ca/2013/07/emancipation-from-skirt.html
Let the client send voxel updates to the server, and move the brush code to the client.
http://docs.travis-ci.com/user/migrating-from-legacy/
I'm new to rust and this project looked really interesting so I tried to build it and got this error message with my stable version of rustc. I'm not sure...
One approach used near the top-level of client and server is to iterate through a closure until it returns "yes I'm done do the next thing", e.g. fetching network input....
Trees should place almost instantaneously

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.