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Voxel sandbox project in Rust

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Vulkan is out. Learn about it and consider using it in Playform! https://www.reddit.com/r/rust/comments/463bco/vulkan_10_was_just_released_heres_the_rustbindgen/

I'm trying to learn Rust, figured I would start with something small... https://github.com/bfops/playform/issues/37 This PR includes the fps_counter crate (from Piston developers), and displays the FPS (commented out in view_thread.rs)....

There are gaps between different LODs. http://procworld.blogspot.ca/2013/07/emancipation-from-skirt.html

functionality
aesthetic

Let the client send voxel updates to the server, and move the brush code to the client.

functionality

http://docs.travis-ci.com/user/migrating-from-legacy/

internal
small

I'm new to rust and this project looked really interesting so I tried to build it and got this error message with my stable version of rustc. I'm not sure...

One approach used near the top-level of client and server is to iterate through a closure until it returns "yes I'm done do the next thing", e.g. fetching network input....

internal

Trees should place almost instantaneously

![image](https://cloud.githubusercontent.com/assets/2211585/10558379/065eb788-74ff-11e5-9149-c8e4e04da555.png)

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.