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Raycasting treats non-empty voxels as entirely solid

Open bfops opened this issue 10 years ago • 1 comments

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.

bfops avatar Oct 14 '15 01:10 bfops

This should block on #143, since it doesn't really make sense for the server to octree-store all the mesh that's visible to any client.

bfops avatar Oct 14 '15 01:10 bfops