Zeke Foppa
Zeke Foppa
We're going to call the original issue done; we have those linked issues for further work on the security side.
Hey @egormanga, we are working on a public roadmap, but for now I can say that we aren't actively working on these features right now. We're currently largely focused on...
The tests are failing. I think several of them just need a `Cargo.lock` update, but at least one seems to be failing for an unknown subcommand.
FYI I pushed a merge commit so the CI would run again
@egormanga You should be able to achieve this right now by putting the player positions in an RLS-protected table, and having players send incremental updates rather than absolute positions (e.g....
That's a great use case. There is a bit of extra protection for private and/or RLS-protected tables: clients will only receive the reducer event if they subscribe to at least...
Thank you for submitting this! We'll work on getting it reviewed (along with your other PRs)
Thanks for reporting! We're going to try to reproduce this on our end and report back.
Is this issue fully resolved? Is anything else still going wrong with intellisense?
> [@bfops](https://github.com/bfops) it would be great if when someone runs `spacetime init --lang csharp server` it puts the `global.json` in the right spot. What's "the right" spot for you? It's...