Bernardo Sulzbach

Results 60 issues of Bernardo Sulzbach

Sample use case for the first version of the quest system 1) Player issues `talk [npc_name]`. 2.a) If the player does not currently have the NPC's quest, it will be...

enhancement
content
UX

Other planets may have different a day duration, for instance.

enhancement
suggestion
content
design
UX

I believe that the game should have long-term actions, such as wondering and researching. As the main character's complexity increases, it should be possible to just tell him or her...

suggestion
content

I imagine that to simplify crafting in a text-based game I will have to use blueprints and recipes items. Those types of items will be examinable (the player can read...

enhancement
content
UX

I think Dungeon will get weapons that require projectiles. I also think that it should be OK for bows and crossbows to be usable even without their ammunition. Maybe just...

enhancement
suggestion
content
UX

This is a brief description of what there is left to do. Disarm - disarms a target (should it disarm the player if used without a on-clause?). **Fireball** - self-explanatory....

enhancement
content
UX

See this https://github.com/mafagafogigante/dungeon/blob/7dfc864c0a9c02a66244d28a7f01b0c79156394c/src/main/resources/wiki.json#L77 > "The Komodo dragon is the largest living species of lizard, growing to a maximum length of 3 metres and weighing up to approximately 70 kilograms. It...

enhancement
content

When a spawner gets its population to 0 (`notifyKill` should check it), it could become deactivated. A spawner that reached the population limit could reactivate spawners of the same kind...

enhancement
design
UX

- [ ] Creatures will have a bloodAlcoholContent variable (% by volume). - [ ] AttackAlgorithms will account for insobriety.

enhancement
content
UX