Bernardo Sulzbach
Bernardo Sulzbach
Some of the most important properties of items should be randomly rolled in the game. This would give the player more things to do (redo crafting until he got what...
Inspired by DayZ, I think that the character should feel pain in some situations. Maybe this should even be extended for several different sensations.
I believe this would add some twists to the narrative.
It would be nice to have events such as comets and eclipses.
Add to the tutorial and to the wiki that Seth comes from a lineage of hermits, from whom he learned to be really stealthy and only get into combat when...
A sword with an unusually high hit rate and an axe which is lighter and has a higher hit rate than the common axe.
- [ ] Create a note about a merchant that stole a farmer, place it in a merchant - [ ] Create a note about a traveler that got high...
Gold and silver items may later be used as a currency based on their mass.
It would add some realism and narrative depth to it.
And throw it on YouTube, it certainly would help increase the game's popularity if it was well-made.