Ben Frankel
Ben Frankel
I've run into the same bug with the debug renderer where kinematic bodies' transform gizmos don't move.
> In my case, it is not rare, I hit by the panic each time run > > ``` > RUST_BACKTRACE=1 cargo run --example menu --features="bevy/bevy_winit" > ``` I assume...
I'm not sure the changelog / migration guides are written the way they should be / covering what they should. Also, I removed `Without` from the UI node query in...
Also I'm curious if there's a reason that `ExtractedUiNodes::uinodes` is a hash map with `Entity` key instead of just a `Vec`. The code isn't straightforward so I couldn't tell how...
@alice-i-cecile done. Note that I effectively reverted https://github.com/bevyengine/bevy/pull/11205 because with background color and images being extracted separately, skipping loading images won't also skip their background color. I might have misunderstood...
> `UiImage` is starting to become very similar to `Sprite` It's out of scope for this PR of course, but in my opinion `Sprite` should also have `UiImage`'s `texture: Handle`...
Helping migration by removing `BackgroundColor` from the image bundles as part of this change makes sense. My only concern is that that leaves the image bundles inconsistent with `TextBundle` (and...
OS: Linux Display server: X11 Driver: Intel's Vulkan mesa driver 22.1.3-1 (from here https://archlinux.org/packages/extra/x86_64/vulkan-intel/)
The behavior is that `close_on_esc` doesn't work (and rarely, keyboard input events aren't even received) despite the fact that the window _is_ focused on creation.
I hit this bug during a game jam (v4.1.2).