XUnity.AutoTranslator
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ErrorLog.log Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at XUnity.AutoTranslator.Plugin.Core.Utilities.UtageHelper.FixLabel(System.String ByRef) at DynamicClass.DMD(Utage.AdvEngine, System.String) at DynamicClass.(il2cpp ->...
I don't know how to fix this, I have tried to play around with the configuration.ini but didn't manage to fix the issue. 
Hello. I'm trying to translate a **Go-Go Town!** game that uses il2cpp. I have installed the BepInEx IL2CPP plugin version 5.4.3. (With version BepInEx 6 for IL2CPP build 729, the...
Hi guys, Was reading through the integrating with Integrating with AutoTranslator to see if I could build a plugin that split the _AutoGeneratedTranslations.txt into multiple files based on the scene...
 Here is the information from LogOutput.log [Message: BepInEx] BepInEx 5.4.23.2 - Some Modeling Agency (2023/9/1 6:17:10) [Info : BepInEx] Running under Unity v2022.3.0.16454043 [Info : BepInEx] CLR runtime version:...
**XUnity plugin : XUnity.AutoTranslator-BepInEx-IL2CPP-5.4.3 (and older) BepInEx plugin : BE.725 or higher (and tried with older) Game language : Chinese/Taiwanese/Korean** Our game in question uses IL2CPP with newer bleeding edge...
[14:34:07.165] [XUnity_Auto_Translator] System.TypeLoadException: Could not load type 'UnityEngine.MonoBehaviour' from assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at XUnity.AutoTranslator.Plugin.Core.PluginLoader.LoadWithConfig(IPluginEnvironment config) at XUnity.AutoTranslator.Plugin.MelonMod.AutoTranslatorPlugin.OnApplicationLateStart() at MelonLoader.MelonEvent.c.b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174 at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line...
Is it possible to enable plugin translation without replacing the in-game content? In other words, can the game still display the original text while the translation works as expected?
--version-- BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2 translator XUnity.AutoTranslator-BepInEx-IL2CPP-5.4.2 Error log `[Warning:XUnity.AutoTranslator] An error occurred while resolving type: UILabel System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length)...
hi. I'm using XUnity.AutoTranslator but my internet speed is slow and subtitles are translated very late. Does XUnity.AutoTranslator have a mode where it pre-scans and translates all the text? If...