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Results 299 XUnity.AutoTranslator issues
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Good afternoon ! I was playing a Unity game and it crashed, I had to turn it off and restart it, before that it ran smoothly and the "AutoTranslatorConfig" file...

Hello! I used ReiPatcher a lot to translate games and never had any problems. I tried to use the translator for the game "Love, Ghostie", all the files were created,...

_Frist,I just wanted to say thanks for making this cool plugin. It's awesome how it helps us talk to each other without the language getting in the way。I'm not the...

In the same 3d scene, only some of the text on signs is fully translated, some only have the headers translated and the body not

How would I go about setting that up? It's even better than DeepL for translating Japanese in my testing

ManlyMarco said the reason for ‘XUnity.AutoTranslator’ ![QQ图片20240724172221](https://github.com/user-attachments/assets/8b9e9ddc-0061-4a10-b874-1e7cabfb7559)

The readme says the following https://github.com/bbepis/XUnity.AutoTranslator/blob/d31d141bd90ecb3f6f481b2d0f4750f19ab04d8c/README.md?plain=1#L691-L700 That is, the left side is a path that is formed from a hierarchy of objects and is separated by a delimiter `/`. Example...

### **ResourceRedirector** does not create dialogue files ``` [ResourceRedirector] PreferredStoragePath=Translation\{Lang}\RedirectedResources EnableTextAssetRedirector=true LogAllLoadedResources=true EnableDumping=true CacheMetadataForAllFiles=true ``` What could be the reason? ![Снимок экрана 2024-07-21 122842](https://github.com/user-attachments/assets/2e671e64-077d-4945-8366-cad41fb43f76)

[Service] Endpoint=GoogleTranslateV2 FallbackEndpoint= [General] Language=vi FromLanguage=en [Files] Directory=Translation\{Lang}\Text OutputFile=Translation\{Lang}\Text\_AutoGeneratedTranslations.txt SubstitutionFile=Translation\{Lang}\Text\_Substitutions.txt PreprocessorsFile=Translation\{Lang}\Text\_Preprocessors.txt PostprocessorsFile=Translation\{Lang}\Text\_Postprocessors.txt [TextFrameworks] EnableIMGUI=False EnableUGUI=True EnableNGUI=True EnableTextMeshPro=True EnableTextMesh=False EnableFairyGUI=True [Behaviour] MaxCharactersPerTranslation=200 IgnoreWhitespaceInDialogue=True MinDialogueChars=20 ForceSplitTextAfterCharacters=0 CopyToClipboard=False MaxClipboardCopyCharacters=2500 ClipboardDebounceTime=1.25 EnableUIResizing=True EnableBatching=True UseStaticTranslations=True...

I have installed BepInEx 6.0.0-pre.2 and tried every verison starting from 5.0.0, all of them failed to load. The `LogOutput.log` of BepInEx shows no plugin to load, and in game...