quake1337
quake1337
> > > > There are, quite simply, far too many edge cases that prevent simple, accurate, and concise banning of offline players based on the limited and arbitrary data...
Someone who has a modded client will teleport without using teleport packets, by requesting the section where they want to be and physically moving their character there without any networking.
Just FYI: Neither the receiving or sending methods have enums for BitFlag operations.  
The logs suggest your client overwrites... an empty tile with an empty tile...? Mines work using SendTileRect (evident via WorldGen.ExplodeMine) so I'll tag this as such, but have no idea...
> I think the ideal solution would be to isolate the docker image/container creation process as much from the TShock release process as possible. I agree. Pryaxis provides pre-built releases...
Just commit a fix with the buffs you're currently seeing problems with.
Confirming that it has happened countless times, we had it with 3x2 furniture when players attempted to overwrite a part of a furniture block with cheats. This is effectively a...
> > > You need to use your hammer on them to change their direction. This is off topic, the issue is that the direction in which your client places...
This is now confirmed to be related to SendTileRectangle: Placing dart traps appears to use STR to rotate it to face the other way if you're facing right during placement.
Hey, sincere apologies for the delay on responding to this, I'm currently recreating the reproduction app (as I lost it during a system reinstall) and I'll get back to you...