TShock
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464' and 466' tiles placement may cause StackOverflowException between WorldGen.TileFrame() and WorldGen.Check5x4()
TShock version: 4.3.25, API v2.1, OTAPI v2.0.0.27
Stack Trace:
Reproduction steps: It was too hard to locate a problem, only traffic dump analysis allows to define that.
- Build 5 block width platform from solid blocks.
- Use custom client or terraria patcher to use NetMessage.SendData(17, -1, -1, 1, (float)x, (float)y, 466f, 0, 0, 0) where (x, y) = coordinates of the middle block above the platform.
Result:
Confirming that it has happened countless times, we had it with 3x2 furniture when players attempted to overwrite a part of a furniture block with cheats.
This is effectively a Terraria problem, not really something you can blame TShock for.
I did it but nothing happened, do you mind giving me your client/TerrariaPatcherPlugin?
Confirmed before. It might be caused by
Not sure though