quake1337
quake1337
[no, i'm braindead, looking further]
@MarauderKnight3 It is indeed a nightmare and a bunch of plugins have made a reasonable attempt at doing it but they are either private ([Phantasm](https://github.com/bartico6/Phantasm) by me, NoCheat edit by...
I think this is "a widespread console issue" moreso than "terraria/tshock console issue" If your project uses Console.ReadLine() and Console.WriteLine() you are going to be subject to this - the...
if this is planned for orion/tshock5 you don't have to keep anything around from legacy because pretty much everything will have to be rewritten anyway
Groups could have priorities much like OTAPI hooks do. Higher priority = negations in this group overturn grants in other active groups, and grants in this group overturn negations in...
Not sure why we're making that change - yaml is even more prone to breakage than JSON given how much it relies on correct indentation and such.
I also think their names should be rephrased and cleaned up eventually (with old names left in as obsolete entries of the enum). Example is https://github.com/Pryaxis/TerrariaAPI-Server/issues/159.
@krosseyed Any updates on your situation?
I support @up, we should have everything using .Register to support priorities because they're just required for some types of plugins like rate limiters or anticheats. Perhaps also a global...
Since hooking a boolean being changed isn't feasible in my opinion, I'd say that pointing at which plugin "dun did it" should be enough for now. Redoing how event handling...